Game: Revamped 'Blob' cleans up issues
Billy O'keefe/Mcclatchy-Tribune News Service |
Posted: Thursday, November 12, 2009
- 11/13/09
     
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The time is beyond right to give the concept of David Crane's A Boy and His Blob (1989) another go, and developer WayForward gets it almost perfectly right, gifting a great idea a control scheme, personality and visual presentation that simply weren't possible 20 years ago.

Though the new Blob isn't a remake, the overriding concept is the same: You control the boy, and you get around each 2D level by running, jumping and feeding your trusty friend Blob different colored jellybeans that turn him into different forms.

The system for feeding Blob back in 1989 was logistically messy, but the new Blob fixes everything that plagued the old system. Even when an idea fails miserably, Blob's extremely generous checkpoint system almost always puts you right where you want to be without so much as a load screen preventing you from trying again immediately. As such, Blob never becomes unnecessarily frustrating, nor does it ever need to resort to hand-holding to pull players through a particularly tricky puzzle.






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